![]() ![]() Instead of using one hand to point the Wiimote and fire with B, I use two hands. Deux Michaels prefers the Wiimote/Nunchuck combination, while I go a bit of a weird route. Plug in a Nunchuck, and you can separate the movements. Perhaps moving and pointing to aim with the Wiimote is just too much for you. It all comes down to whatever feels right for you. If you plug in the Nunchuck, you can move your tank with the analog stick, while firing and dropping land mines with the Wiimote. If you choose to just play with the Wiimote, you will have to steer your tank with the directional pad, while shooting and dropping missiles. Tanks! is also the only mini game in Wii Play that let’s you use the Nunchuck. At times it seems that nowhere is safe…and that’s because it’s the truth! These, combined with fire from other tanks will have you dancing around the level non-stop. These rockets have the ability to bounce off more than one wall. As you get to the later levels, the tanks with ricochet rockets come into play. You also have to keep in mind that the enemies’ missiles have the same abilities, so hiding around that far-off corner may not always keep you safe. Bouncing a missile across the board into enemy territory, and taking them out is extremely fulfilling. This is when you have to start figuring out angles, and trying out ricochet shots. Sometimes there are just too many enemy tanks to make a move. There is so much strategy that goes into this, and that goes for player and AI. The art of ricocheting missiles takes the game to entirely new levels. You constantly have to be on the lookout, and one step ahead of your enemy. Missiles can still bounce of these walls, but an explosion from a land mine will blow them up. On top of that, there are sections of some walls that are made of corkboard. Level layouts range from giant open areas, to mazes of zigzag blocks. You also have to take into account the terrain. Their rockets move much faster than you or your missiles can. For example, you don’t really want to attack a group of rocket tanks head on. Each type of enemy tank calls for a different approach. There are also tanks that move and fire missiles, tanks that fire rockets that can ricochet, fast moving tanks, super fast moving tanks, and so on. Some are completely stationary, and fire simple missiles like your tank. As you complete levels, different tanks are added in. Sounds pretty simple doesn’t it? After some time spent with Tanks!, you realize how deep the gameplay is. Using a combination of these will help you progress through each level, taking out the opposition to continue on. You can either wait for these to detonate, or you can shoot them with a missile to set them off. ![]() Second, you have land mines that you can lay two at a time. First off is your basic missile, which can bounce off of one wall before it explodes. One hit and they blow up, the same goes for you. The objective of each level is to clear out the enemy tanks. The camera gives you an overhead view of the entire board. ![]() You play as a tiny tank in a maze of wooden blocks. Tanks! seems like it is a very simple game at first look. Rather unimpressed with the package as a whole, I thought I would give Tanks! a play, and then be done with it. The very last game that popped up happened to be Tanks!. There are a couple games worth some time, such as Laser Hockey, Billiards, and even Charge! (cow racing) I played through single player just to unlock everything. Too bad one of those didn’t come packaged as well! So now you have your Wiimote, but you also have Wii Play. Those suckers are still hard to find, as are Nunchucks. It’s no secret that most of us picked up Wii Play simply to get our hands on another Wiimote. We have all heard the joke that Wii Play is a Wiimote that comes with a game as well. ![]() Wii Play has been getting a ton of bad to mediocre review scores recently. ![]()
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